Basically, accidental ordnance detonation from collision with the aircraft during a dive bombing run should be alleviated. I'm curious to hear how it goes for everyone. This was done by setting the HOT (Height Over Terrain, a flag that makes a 3d model part of the terrain) to false. Bombs and rockets still impact correctly. Same flag was also added to the fire-impact.xml of bombs and rockets so that AI ground vehicle would stop rolling over the explosion, which was sort of goofy :) Feedback welcome.
Basically, accidental ordnance detonation from collision with the aircraft during a dive bombing run should be alleviated.
ReplyDeleteI'm curious to hear how it goes for everyone.
This was done by setting the HOT (Height Over Terrain, a flag that makes a 3d model part of the terrain) to false.
Bombs and rockets still impact correctly.
Same flag was also added to the fire-impact.xml of bombs and rockets so that AI ground vehicle would stop rolling over the explosion, which was sort of goofy :)
Feedback welcome.
Works well here. Thanks Nic. So I could have used this method with the tugs on the Nimitz deck, rather than just commenting them out.
ReplyDelete