I've modified the F-4E to be "Bombable-ready", which is just a matter of making a few edits to the submodels and *-set XML files. Assuming I did it right, the cannon and 6 bombs should work properly in "Bombable" scenarios. For more information on this FlightGear add-on, see
http://wiki.flightgear.org/Howto:Adding ... r_Aircraft
I haven't tried the add-on myself, so the F-4E hasn't been tested.
edit: Just tested it, and the bombs appear to work in the AI scenario.
Tuesday, July 30, 2013
Friday, July 5, 2013
I have a half day to do some model work! I've updated most of my models with: new email address, transponder enabled, and glass shader. The AD-4 and AD-6 also got a repaired holdback vector that now aligns better with the thrust vector.
Posted by Dave Culp at 2:22 PM No comments:
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