Wednesday, November 18, 2009

Weapons fixes

NicQ has added some fixes to the DavePack bombs and rockets. This should make them behave better. New version is 3.9.

2 comments:

  1. Basically, accidental ordnance detonation from collision with the aircraft during a dive bombing run should be alleviated.
    I'm curious to hear how it goes for everyone.
    This was done by setting the HOT (Height Over Terrain, a flag that makes a 3d model part of the terrain) to false.
    Bombs and rockets still impact correctly.
    Same flag was also added to the fire-impact.xml of bombs and rockets so that AI ground vehicle would stop rolling over the explosion, which was sort of goofy :)
    Feedback welcome.

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  2. Works well here. Thanks Nic. So I could have used this method with the tugs on the Nimitz deck, rather than just commenting them out.

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