tag:blogger.com,1999:blog-1062930696193879359.post643461423960058448..comments2023-11-03T07:48:48.787-07:00Comments on The Dave's Hangar Blog: Weapons fixesDave Culphttp://www.blogger.com/profile/06052349872144474732noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1062930696193879359.post-26270810656955651762009-11-20T11:29:58.836-08:002009-11-20T11:29:58.836-08:00Works well here. Thanks Nic. So I could have use...Works well here. Thanks Nic. So I could have used this method with the tugs on the Nimitz deck, rather than just commenting them out.Dave Culphttps://www.blogger.com/profile/06052349872144474732noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-28477106757385584522009-11-19T16:14:01.889-08:002009-11-19T16:14:01.889-08:00Basically, accidental ordnance detonation from col...Basically, accidental ordnance detonation from collision with the aircraft during a dive bombing run should be alleviated. <br />I'm curious to hear how it goes for everyone.<br />This was done by setting the HOT (Height Over Terrain, a flag that makes a 3d model part of the terrain) to false. <br />Bombs and rockets still impact correctly. <br />Same flag was also added to the fire-impact.xml of bombs and rockets so that AI ground vehicle would stop rolling over the explosion, which was sort of goofy :)<br />Feedback welcome.NicQhttps://www.blogger.com/profile/00566825376853310210noreply@blogger.com