Wednesday, September 9, 2009

Modeling How To

There is already a nice HowTo available in FlightGear's data/Docs directory, but here are some screenshots I took of the process. First, a screenie of AC3D showing normal working view. Note that the model should be built in the orientation shown, and not in the orientation suggested by the names of the panes (AC3D's coordinate system is not the same as FlightGear's). Then a screenie of an untextured mesh. Then a screenie of the texturing process, showing how a projection of parts of the mesh are matched to a texture. Finally, a screenie of the textured model.

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