tag:blogger.com,1999:blog-1062930696193879359.post6257175201511866329..comments2023-11-03T07:48:48.787-07:00Comments on The Dave's Hangar Blog: New F-4EDave Culphttp://www.blogger.com/profile/06052349872144474732noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1062930696193879359.post-32714190711222699172009-12-06T10:14:32.096-08:002009-12-06T10:14:32.096-08:00Well, the OV-10 can shoot the pilot's seat out...Well, the OV-10 can shoot the pilot's seat out of the airplane, and then have the pilot/chute float down. It was the best I could do given the AI capabilities at that time. The pilot eye point didn't change, so this was just an external visual effect.<br /><br />Maybe the "walk around" script can be used to fully implement ejection?Dave Culphttps://www.blogger.com/profile/06052349872144474732noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-26202870038407093792009-12-04T08:02:40.212-08:002009-12-04T08:02:40.212-08:00there is eject in fg?there is eject in fg?Bravonoreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-9629394613895237022009-11-10T09:51:15.649-08:002009-11-10T09:51:15.649-08:00That at least retains the 'e', which is ni...That at least retains the 'e', which is nice. I wonder though if it should have an easier key binding to find when speed is of the essence. The 'esc' key would be the best, but that's presently used to exit the sim. People might not appreciate me redefining that one :)Dave Culphttps://www.blogger.com/profile/06052349872144474732noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-77614500651809841312009-11-03T15:11:27.133-08:002009-11-03T15:11:27.133-08:00How about Ctrl + E ?How about Ctrl + E ?Georgenoreply@blogger.com