tag:blogger.com,1999:blog-1062930696193879359.post3228576916243273880..comments2023-11-03T07:48:48.787-07:00Comments on The Dave's Hangar Blog: Further Skyraider updatesDave Culphttp://www.blogger.com/profile/06052349872144474732noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1062930696193879359.post-78897188510916130992009-09-11T09:05:29.273-07:002009-09-11T09:05:29.273-07:00Not sure, still debating within whether to do it o...Not sure, still debating within whether to do it or not, as I really like seeing tanks and jeeps being pushed around by the bombs, something I'm not sure would still happen with the HOT flag to false, will have to do some testing. And well, there is something to be said for being too close to detonating ordance in a bird, isn't there ? :) <br />Jeeps and tanks need the flag to false not to wander into the sky, using the new groundvehicle class. Makes for nice formations, doing nice turns et al. <br />I'll upload the scenario later on, and we can fly CAS to protect the Stanford accelerator ;)NicQhttps://www.blogger.com/profile/00566825376853310210noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-7970881617666173012009-09-09T11:53:00.183-07:002009-09-09T11:53:00.183-07:00so, you recommend that this be added to the explos...so, you recommend that this be added to the explosion models? My FG build is at least a month old, so I can't test anything related to the collisions. I'll add it if you think it's needed.Dave Culphttps://www.blogger.com/profile/06052349872144474732noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-69994676503732766582009-09-09T11:31:38.293-07:002009-09-09T11:31:38.293-07:00using {} because otherwise it was flagging my post...using {} because otherwise it was flagging my post as invalid html :)NicQhttps://www.blogger.com/profile/00566825376853310210noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-43421038798827875522009-09-09T11:24:45.482-07:002009-09-09T11:24:45.482-07:00The rocket (and bomb) explosions are definitely &q...The rocket (and bomb) explosions are definitely "collidable" and result in crash status. <br /><br />They are animations, not particles btw. <br />Anyhow, using the tag (using {} instead of the < and > symbols...) {enable-hot} type="boolean"false{/enable-hot} <br />as part of a {select} anim should make the selected objects non collidable, as it makes them non solid for Height Over Terrain purposes. <br />Although, it does have the interesting effect to push the vehicle targets around somehow, at least in CVS :) <br /><br />Cheers !NicQhttps://www.blogger.com/profile/00566825376853310210noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-26276058781788394062009-09-06T20:11:26.935-07:002009-09-06T20:11:26.935-07:00OK, this will be it for a couple days. Added guns...OK, this will be it for a couple days. Added gunsight, instruments except for engine. Now you can fly it without the HUD.<br /><br />Catapult tip: hold about half right aileron and about one third left rudder. Raise gear and flaps to half immediately after launch. Raise flaps to up at 120 knots.Dave Culphttps://www.blogger.com/profile/06052349872144474732noreply@blogger.comtag:blogger.com,1999:blog-1062930696193879359.post-24505950146186780302009-09-06T13:10:28.749-07:002009-09-06T13:10:28.749-07:00As of 1450 hrs, Chicago time, new upload has engin...As of 1450 hrs, Chicago time, new upload has engine start smoke and sound, rocket sound, speedbrakes on sides but not yet on the bottom (I need to figure out if this one was cut-out with the gear down, like the A-7 speedbrake), and rotating beacons.Dave Culphttps://www.blogger.com/profile/06052349872144474732noreply@blogger.com